Game Development Blogs

Insights from
Cobweb Games

Explore practical insights on game development, game art, character design, animation, prototyping, and emerging industry trends created for studios, developers, and brands building better mobile, web, and console games.

motion-capture-for-game-development
Motion Capture for Game DevelopmentGame AnimationGame Development

Motion Capture for Game Development

Picture a performer in a grey suit dotted with reflective markers, walking across a padded studio floor ringed by a dozen infrared cameras. Every step gets recorded as a cloud…
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what-is-3d-character-animation-for-games
3D Character Animation for GamesGame Animation

3D Character Animation for Games

A character that stands still looks finished. A character that moves is where the truth comes out. Weight, intent, personality, all of it lives in motion, and 3D character animation…
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cross-platformed-game-development-guide
Cross-Platform Mobile Game Development Explained!Game DevelopmentMobile Game

Cross-Platform Mobile Game Development Explained!

Somewhere in Fortnite's player data is a stat that should reshape how every studio thinks about platform strategy: players who party up across different platforms spend 570 percent more time…
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ios-game-development-guide
iOS Game Development GuideMobile Game

iOS Game Development Guide

Apple's ecosystem is the rare place in tech where a smaller, tighter hardware lineup actually makes a developer's life easier. There's no thousand-chipset fragmentation puzzle to solve, no seventeen screen…
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android-game-development-guide
Android Game Development Guide.Mobile Game

Android Game Development Guide.

Android holds the largest mobile installed base on the planet, and that scale is exactly what makes Android game development both the biggest opportunity and the messiest technical challenge in…
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what-is-technical-art-in-game-development
What Is Technical Art in Game Development?Game Development

What Is Technical Art in Game Development?

Every game studio eventually hits the same wall: the art team designs something beautiful, the engine can't run it at target frame rate, and nobody on either side quite knows…
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