Game Animation
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Game Art & Game Development Portfolio
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Testimonials
What Our Clients Say About Us!
Cobweb Games delivered stunning 2D art for our project. Their team captured our vision perfectly, creating vibrant and detailed artwork that brought our game to life. We couldn't be happier with the results.

Emily Fernandes
The 2D art development by Cobweb Games was exceptional. Their artists have a keen eye for detail and style. The quality of the final artwork was worth it.

Mark Keith
We were blown away by the 2D art created by Cobweb Games. The characters and backgrounds are visually stunning and have received great feedback from our players. Their professionalism and talent are unmatched.

Harry Yates
Cobweb Games did a fantastic job with our 2D art assets. There was never any communication gap, and everything went smoothly. Overall, the artwork exceeded our expectations and truly enhanced our game's appeal.

Larry Kevin
Working with Cobweb Games on our 2D art was a delightful experience. Their artists are incredibly talented and were able to bring our concepts to life beautifully. We highly recommend their services to anyone needing top-notch game art.

Otto Parish
FAQ's
Frequently Asked Questions
Simple casual mobile game: $25,000 to $80,000. Mid-tier mobile title with custom characters and IAP systems: $80,000 to $250,000. Feature-complete with multiplayer and AAA art: $500,000 plus. Scope drives the number.
Simple mobile game: three to six months. Mid-tier mobile or PC: eight to eighteen months. VR or significant IP development: twelve to thirty-six months. The timeline is determined by the scope and content volume.
A discovery session that converts the idea into a production brief: what the game is, who it is for, which platform it targets, and what the core loop is. From the brief comes a scope estimate and a milestone plan.
Mobile (iOS and Android), PC, VR (Oculus, HTC Vive, PS VR), browser, and web3 platforms. Platform selection is confirmed in discovery based on audience and scope.
Yes. Both under one roof. Studios can engage for art only, development only, or both. One point of contact and one pipeline regardless of scope.
Unity and Unreal Engine primarily. Godot for specific project types. We recommend the engine that fits the project, not the one we are most comfortable in.
Yes. Multiplayer architecture, online infrastructure, matchmaking, and live ops back-end. Networking architecture is a week-one design decision, not a week-twenty addition.
As involved as the project requires. Milestone-based reviews with documented feedback. Creative decisions that affect game direction require client sign-off. Technical decisions within the established brief we handle independently.
Game concept, target platform, core feature list, reference games, target audience, and timeline requirements. The more complete the brief, the more accurate the estimate.
Yes, after a technical audit of the existing codebase and art pipeline. We provide an honest assessment of what exists and what it takes to ship before agreeing to the scope.
Yes. Post-launch support, live ops content updates, bug fixes, and platform recertification are available as a continuing engagement. Structure it before launch, not after.
Ask to see shipped games, not work in progress. Ask how they handle scope changes. Ask who your project manager will be and whether they have experience in your category. A studio that answers these specifically is ready to produce your game.
The discovery session answers this. If the concept is not feasible at the stated budget, we say so and propose what is achievable. A project that fails mid-production because feasibility was assumed is expensive for everyone.
NDAs are signed before any project information is shared. Full IP ownership of all assets and code produced transfers to the client on final payment. We retain no rights to reference or use client work.
The launch is the start of the live phase. Player feedback arrives, platform requirements change, and content updates retain the audience. We offer structured post-launch support and ongoing development retainers.








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