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Top Rated Game Development Company

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Game Development Genres

Match-3 Game Development & Level Design

Your match-3 game needs more levels than your team can build, a new booster that will not break level 400, or a first board that cascades the way players expect. Match-3 game development lives in those production bottlenecks, and the fastest way through is usually a small, reviewable level pilot. Cobweb Games works inside your editor and your review process. You send the build, the mechanics, and sample levels. We return level files, design notes, and playtest observations, and you judge the work before committing to volume. Starting from zero? We build complete boards too.

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Our Match 3 Development Services

A pilot is a short, bounded engagement that shows you how we work before you commit to ongoing production.

Core Board Development

Swaps, valid matches, cascades, refill logic, and no-move recovery, built and tested before any content goes on top. A board that refills unfairly poisons every level after it.

Match-3 Level Design

Objectives, layouts, move budgets, and mechanic introductions, sequenced so each new blocker arrives when players are ready for it. Part of our wider game level design practice.

Difficulty Review and Balancing

Playtest observations and your available analytics, reported side by side so you always know what was measured and what was judged.

Boosters and Obstacles

Booster behavior, special-tile combinations, and blocker interactions, with every edge case documented. The bugs live where two specials collide.

Level Tools and Production Integration

We work in your level editor and file formats, inside your approval workflow, so delivered levels drop straight into the build.

Art, Events and Ongoing Support

Tiles, effects, event levels, and regression testing for live games. 2D game art handles new tiles and blockers, and game testing checks every mechanic interaction.

What You Send

Build or editor access, mechanic documentation, sample levels, and your difficulty goals.

What You Get Back

Agreed level files, design notes for each level, playtest observations, and a revision round.

What Sits Outside the Pilot

New mechanic engineering and tool development. Those are scoped separately, so the pilot stays a clean test of level design quality.

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Tell Us Where the Bottleneck Is

Do you need a new build, a feature, a level pilot, or ongoing content? Include your engine and editor details, platform, current stage, and your next milestone.

PLATFORMS

Platforms We Develop For

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iOS and Android

Mobile-first development and level production.

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Your Engine and Editor

We review compatibility with your existing engine and level tools before committing to volume. Unity game development is available for new builds.

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Browser and PC Versions

Scoped separately, with their own input and testing plans.

Why Choose Us

Why Work with Cobweb Games?

  • Clear Design and Engineering Boundaries

    Level design and mechanic engineering are scoped separately, so you always know what you are paying for.

  • Formats You Can Review

    Level files, design notes, and playtest observations in formats your team already uses.

  • Connected to Art and Testing

    New tiles, effects, and regression tests come from the same team that designs the levels.

Benefits

Benefits of Match 3 Game Development

  • A Genre Players Already Know

    Match-3 has held a massive audience for well over a decade. Players arrive knowing the rules, so your game competes on content quality.

  • Level Volume Without Hiring Spikes

    An external level team scales your output for a content push without adding permanent headcount.

  • New Mechanics Without Breaking Old Levels

    Documented edge cases and regression testing protect hundreds of live levels every time a booster or blocker is added.

  • Difficulty Backed by Evidence

    Playtest notes and level data guide pacing decisions, so difficulty spikes are deliberate.

  • Faster Live Updates

    A steady level pipeline keeps events and content drops on schedule.

  • Clear Accountability

    Every level comes with design notes, so your team always knows why a level was built the way it was.

Our Process

How We Structure Match 3 Production

  • Review Rules and Tools

    We learn your mechanics, editor and file formats. Output: a compatibility check and access list.

  • Agree on the Level Brief

    Objectives, mechanics in play, difficulty targets, and acceptance criteria. Output: a signed-off brief.

  • Design and Playtest

    Levels built in your editor and played by our team. Output: level files with playtest notes.

  • Review Against Acceptance Criteria

    Your team reviews against the agreed brief, and we revise. Output: approved levels.

  • Plan Recurring Work

    Volume, cadence, and review process for ongoing content, set by what the pilot showed. Output: a production schedule.

Our Team

The Team for Your Project

Character animation

Level Designer

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Builds objectives, layouts, and move budgets for content-only and full-game work.

Gameplay and Tool Developer

02

Joins when the project needs new mechanics, boosters, or editor features.

Artist and UI Designer

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Creates tiles, blockers, effects, and interface for new content.

QA Engineer

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Runs mechanic interaction and regression tests on every delivery.

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Technologies

Our Technology Stack

Unity

Unity

Board logic, cascades, and special-tile effects built for smooth mobile performance.

Your Level Editor

Your Level Editor

We work inside your existing tools and file formats wherever possible.

Level Validation Checks

Level Validation Checks

Automated checks for unsolvable boards and broken objectives before levels reach review.

Analytics

Analytics

Win rates, fail rates, and booster usage tracked level by level.

Regression Test Suites

Regression Test Suites

Mechanic interaction tests run on every content delivery.

Trusted by Game Studios & Global Brands

Client Testimonials

  • Cobweb was the first studio that asked about our pipeline before they asked about the brief. Every asset they delivered integrated cleanly on the first import. That had not happened before on an outsourced production.

    Harry
    Harry
    Game Director
  • The environment art they delivered had zero performance issues in the build, and the visual quality matched the concept art exactly. No notes from the art director on the first submission. For an external team working from a reference they had not produced, that is not the typical outcome.

    Otto
    Otto
    Art Producer, AA Game Studio
  • From early prototyping through worldwide launch, Cobweb Game drove our indie game from idea to finished product. Their development expertise and detailed feedback helped refine our game design at every stage. Moreover, their professional project management and programming allowed us to realize our vision on an expedited timeline and budget. We could not be happier with the development services or the successful final product.

    Linda Harris
    Linda Harris
  • Cobweb Games has been an absolute pleasure to work with! Their creativity and attention to detail are unmatched. The team was highly responsive to our feedback and delivered a game that exceeded our expectations. We can't wait to collaborate on our next project.

    Thomas Riley
    Thomas Riley

FAQ's

Frequently Asked Questions

Usually, yes. We review the editor, the access requirements, and the supported file formats first, then confirm before committing to level volume.

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