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Main / Case studies / Meteor

Meteor
Chase

Swipe across a 3x3 grid, grab every box and stay one move ahead of the meteors.

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Meteor Chase

Game

Meteor Chase

Genre

Hyper-casual

Platform

Android

Status

Live on Google Play

The project

Project Overview

Nine squares. No room for error.

Meteor Chase plays out on a 3x3 grid floating in space. You swipe left, right, up or down to grab boxes as they appear, while meteors crash into the squares around you. One wrong swipe ends the run.

Hyper-casual games have seconds to hook a player. We kept everything to the essentials, with swipe-only controls, minimalist 2D art and an upbeat soundtrack, so a new player understands the game instantly and keeps chasing a higher score.

What we delivered

Hyper-casual gameplay design
Swipe control tuning
Minimalist 2D art
Android build and store launch

Design approach

Challenges and Solutions

Design focus
The challenge
How we solved it

Instant to learn

Hyper-casual players leave if the rules take any explaining.

Limit input to four swipe directions on a nine-square grid.

Pressure that builds

Endless games go flat without escalation.

Increase meteor pace and box timing so every run grows tighter.

Short sessions, strong pull

Quick games need a reason to restart.

Center the loop on beating your personal best.

Visual direction

Key Features

Four elements packed into a nine-square grid.

3x3 grid

A compact board that keeps every decision fast.

Swipe controls

Left, right, up and down. Nothing else to learn.

Boxes and meteors

Collect one, dodge the other.

Endless play

Short runs and a personal best to beat.

Technologies

Our Technology Stack

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Project status

Results and Outcomes

Live on Google Play, rated Everyone.

Meteor Chase is published, with its latest update released in July 2026. It shows our approach to hyper-casual design, where every element earns its place on screen.

Get it on Google Play