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Main / Case studies / Slimey's

Slimey's
Adventure

A retro tap-to-fly game where every tap costs flight, so every pickup counts.

Case studies * Case studies *Case studies * Case studies *Case studies * Case studies *Case studies * Case studies *
Slimey's Adventure

Game

Slimey's Adventure

Genre

Retro arcade

Platform

Android

Status

Live on Google Play

The project

Project Overview

Every tap has a price.

Slimey's Adventure takes the tap-to-fly formula and adds a twist. Each tap lifts Slimey through obstacles and enemies, and each tap also drains a flight meter. Collect time pickups and you keep flying. Ignore them and the run ends early.

That one resource changes how players think. Instead of tapping on reflex, they plan routes around pickups and power-ups. We wrapped it in a retro art style and multiple levels that keep the challenge climbing.

What we delivered

Arcade gameplay design
Flight meter and power-up systems
Retro character and level art
Android build and store launch

Design approach

Challenges and Solutions

Design focus
The challenge
How we solved it

A fresh take on tap-to-fly

The genre is crowded with near-identical games.

Add a flight meter that drains with every tap so each touch becomes a decision.

Risk and reward

Pickups mean nothing if they are always safe to grab.

Place time pickups and power-ups near hazards so players weigh every route.

Retro with personality

Pixel styles can look generic.

Give Slimey a strong silhouette and bold retro color so the character stands out.

Visual direction

Key Features

Four mechanics behind a smarter tap-to-fly game.

Tap to fly

One-touch controls that lift Slimey through each level.

Flight meter

Every tap drains it, so taps become choices.

Time pickups

Collect time to earn more flight.

Power-ups and levels

Extra boosts across multiple stages.

Technologies

Our Technology Stack

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Project status

Results and Outcomes

Live on Google Play, rated Everyone.

Slimey's Adventure is published, with its latest update released in July 2026. It shows how we take a familiar arcade format and add one mechanic that changes how it plays.

Get it on Google Play